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MELAYU - 2022

ROLE

Designer, 3D Modeler

SOFTWARE USED

Unity, Blender 3D, Substance Painter

GENRE

Exploration Game

PLATFORM

PC

AWARDS WON

  • Student’s choice award

  • Wonderful Technologies

  • Best Sound

DESCRIPTION

Biggest project up to date, winner of several prizes at our school. Adventure game based in a tropical environment, with Indonesian influence and with a big focus on aesthetics and immersion. The prototype consists of a platforming and interaction showcase of what would become a fully developed game later in the future.

The project was divided in 2 periods, the first one being research, design and preparation, while the second one it was for development (8 weeks each). The game was later presented in a game demo, where all teams from our school year would compete and showcase their games with different prizes to be given to the teams.

MY CONTRIBUTION

  • Preparation of all the desk research and preparation of our own case scenario, target audience and preparation of the concept.

  • Market research, Business Plan, Testing Sessions, Focus Groups

  • Better understanding of sculpting and normal baking

  • Learned how to setup LOD’s in Blender and export them to Unity

  • Understanding making sculpted foliage, turn it into planes and use of opacity maps.

GAME SCREENSHOTS

3D MODELS

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